
Optional side missions unlocked by speaking to Sam's crew are playable in solo and co-op modes and present you with open areas that promise to fix the campaign's problems.

Not so – you have to repeat it until you do it perfectly. Logically, you might assume that if you screw up then the subsequent stealth section will become harder. There's the obligatory bit where you escape from a burning building, and an early mission begins with a sniper section where you must eliminate enemies in the right order to allow Fisher to progress.
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When you come across a climbable pipe, you know that a developer somewhere expects you to climb it – and that it'll probably lead you conveniently over the head of that armoured guard you couldn't figure out how to get past.Īwkward, hand-holdy sections like this are the game's other great weakness. Being forced to rely on your noisemakers and sticky cameras more is great, but it doesn't prevent environments from feeling narrow and stagey. 'Realistic' difficulty changes this somewhat, removing Conviction's 'mark and execute' feature – which allows you to tag groups of enemies for later elimination – as well as axing midmission resupply caches and reducing the usefulness of sonar goggles.
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Having a range of gadgets to use means less if you don't need to use them at all, and Blacklist's linear series of arenas rarely need to be manipulated as carefully or on as large a scale as in Splinter Cell of old. On a minute-to-minute basis, the level design is an issue. 4E roams the world in Paladin, a spy plane that enables Sam and a gang of new and old sidekicks to breach international law wherever and whenever they please. Sam Fisher has been plucked out of retirement, shaved, given some moisturiser, and plonked in charge of Fourth Echelon, a younger and sexier take on the spy agency from the original games. It'd really like it if you saw it that way, however. Blacklist has more of old Splinter Cell in it than Conviction did, but it's not a perfect revival of the series.

Then, you pick a route and use the gadgets you've brought with you to eliminate each guard in order. You slip snake cameras under doors or use sonar vision to get the lay of the land.

Splinter Cell: Blacklist is a stealth game of the robust, rule-based kind, where each environment is a puzzle waiting to be cracked.
